
erstellt am 18.07.2008 um 09:43 Uhr von Avantenor
Patch 1.69, der bekanntlich bislang noch nicht auf Deutsch erhältlich ist, läßt sich dank eines kleinen Workarounds mittlerweile auch installieren und durch eine vollständig übersetzte dialog.tlk ín eine uns allen (hoffentlich) verständliche Sprache bringen. Die Lösung stammt von Symmetric und wird mitsamt Erklärung auf dem Vault angeboten. Auch die neuen Inhalte und Beschreibungen, wie die der neuen Prestigeklasse, sind vollständig übersetzt.
Dank an Mdarkbyte für den Hinweis.
Workaround @ NWVault
erstellt am 15.07.2008 um 08:56 Uhr von Avantenor
Mittlerweile ist sogar der englische Mac-Patch für NWN1 1.69 in allen Varianten erhältlich, nur die lokalisierten Varianten fehlen auch weiterhin. Das hat demnach scheinbar auch einen Grund, da eine professionelle Übersetzung für BioWare scheinbar nicht möglich ist. Es werden daher engagierte Fans gesucht, die bei der Lokalisierung helfen.
Posted 07/12/08 15:16 (GMT) by Craig Welburn
We were unable to get the French/Italian/German/Spanish (FIGS) 1.69 patches translated.
We are looking to the communtity to help us translate them.
If you are interested in helping the community by offering your French, Italian, German or Spanish translation skills please contact bulletin@bioware.com
Your fellow community members will appreciate it!
Thanks,
Craig.
erstellt am 11.07.2008 um 00:56 Uhr von Avantenor
Der finale Patch 1.69 mit zahlreichen Fixes und neuen Inhalten aus dem Premiummodul "Wyvern Crown of Cormyr" ist erschienen. Bislang ist er noch ausschließlich in Englisch erhältlich, doch die anderen Sprachen sollten hoffentlich demnächst folgen. Der Download des englischen patches ist 325 MB groß. Updates für Linux und des Stand-Alone Servers sind ebenfalls vorhanden, sowie für das Grundspiel auf MacIntosh.
Dank an Masqurin für den Hinweis.
Download
Finales Patchlog
erstellt am 19.05.2008 um 10:49 Uhr von Avantenor
Craig Wellburn hat die zehnte Ausgabe des Beta-Patches veröffentlicht. Sollte es keine signifikanten Fehler mehr geben, wird diese Version demnächst zum finalen Patch umgewandelt und verteilt werden. Das Changelog seit Beta 9:
Beta patch specific fixes made since Beta 9
-----------------------------------------------------------------------
- Significant improvements to the new horse scripting systems.
- A lot of new tileset fixes.
- Fixed an issue in the toolset, where erasing a tile that contained a door would cause the left mouse button state to get locked to the down state.
- Moved Caravan loading screen tgas out of the patch bif and put them in override. Fixes issue with the desert caravan loading screens showing up at inappropriate times.
- Moved NVidia dds texture fixes out of the patch bif and into xp2_tex_tpa.erf, so that the fixed textures actually get used by the game.
- Moved fixed iit_midmisc_029.tga out of the patch bif and into override.
- Tridents and Magic staves are now considered melee weapons by the scripting command GetMeleeWeapon() (x2_i0_spells).
- Added references to additional Trogolodyte appearances in appearance.2da.
- Fixed a few portraits that were classified under the incorrect gender/race (portraits.2da).
- Fixed incorrect row numbering in the following 2das: CLS_FEAT_BARD.2DA, CLS_FEAT_RANG.2DA, CLS_SKILL_ASASIN.2DA, CLS_SKILL_BARD.2DA, CLS_SKILL_DRU.2DA, CLS_SKILL_RANG.2DA, CLS_SKILL_ROG.2DA, CLS_SKILL_SHIFTR.2DA
- Updated Horse heights and personal space values in the Appearance.2da.
- Removed Trumpet/Horn of blasting from AmbientSounds.2da as they were highly annoying as looping sounds.
- Added IP_CONST_FEAT_PLAYER_TOOL* constants to nwscript.nss
- Fixed bad fxpa_mist.tga texture that was causing some toolset instability when using the "Castle Exterior, Rural" tileset.
erstellt am 17.03.2008 um 00:03 Uhr von Avantenor
Die Changelogs werden kürzer, die Abstände zwischen den Betaversionen ebenfalls. Die nunmehr neunte Variante des Betapatches 1.69 für NWN1 wurde heute im BioWare-Forum freigegeben und umfasst folgende Fixes:
Beta patch specific fixes made since Beta 8
-----------------------------------------------------------------------
- Fixed memory leaks in the following scripting commands: ActionMoveAwayFromLocation, ActionMoveToLocation, CreateTrapAtLocation.
- Fixed duration calculation on Gaze and Howl fear effects (nw_s1_gazefear.nss, nw_s1_howlfear.nss)
- Fixed Gust of Wind to only disperse cloudlike area of effect spells (x0_s0_gustwind.nss).
- Trident feat now allowed as a prerequisite for Champion of Torm class.
erstellt am 09.03.2008 um 01:43 Uhr von Avantenor
Beta 8? Und wo war Beta 7? Nunja, Beta 7 kam am Donnerstag, Beta 8 am Freitag. Daher erspare ich Euch eine alte News und poste gleich die Changelogs. Hauptsächlich handelt es sich um Fixes, aber einige kleinere Neuerungen sind noch dazu gekommen.
Beta patch specific fixes made since Beta 7
-----------------------------------------------------------------------
- Fixed issue with the scripting command SetCreatureAppearance() not restoring players to PC movement speed when restoring the character back to one of the playable races.
- Fixed missing feat FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB for Paladins.
- Fixed TailModel.2da issue that was causing goblins to appear on some creature's backs (also fixed some templates that had wings/tails set to 205 (rather than 0).
Beta patch specific fixes made since Beta 6
-----------------------------------------------------------------------
- Added support for 10 new custom animations (plus mount/dismount animations).
- Fixed issue with the DM "Send Exit Event" radial command when used on generic triggers. The DM object wasn't being set correctly as the exiting object causing calls to GetExitingObject() to not work correctly.
- Fix to GetDescription() scripting command to return the proper description for items.
- Fixed Isacc's Missile Storm Projectile Traps to work again (x0_i0_spells.nss).
- Fixed broken "Heavy War Horse" template in toolset palette.
- Troglodyte Warrior had a Throwing Axe in their inventory that was dropable (now non-dropable)
- Fixed attack bonus granted when attacking stunned creatures.
- Fixed missing concealment bonus on the Shadowdancer's Epic Shadowlord (x2_ch_summon_sld.nss).
- Fixed issue with Champions of Torm not being able to take Ambidexterity and Two Weapon Fighting as Bonus Feats (CLS_FEAT_DIVCHA.2da).
- Updated description for "Hammer of the Gods" to properly relect the effects of a successful Will save.
- Negative Energy Traps no longer harm undead (nw_t1_negavgc.nss, nw_t1_negstrc.nss, nw_t1_negdeadc.nss, nw_t1_negminc.nss).
- Fixed AC Increase vs Damage Type item property to work correctly.
- Added new nwnplayer.ini file setting to hide the hit points rolled on the level up summary gui (defaults to off).
[Server Options]
Hide Hit Points Gained=0
- Added new option to the nwtoolset.ini file to set the toolset CPU affinity on multi-core computers. If you have more than one CPU on your PC, then you can use this setting to make the toolset run on only one of the CPUs by specifying the number of the CPU (0-31). Setting "CPU Affinity=-1" will turn off CPU affinity (default 0).
[Start Up]
"CPU Affinity".
- Fixed some environment mapping issues for Wings/Tails in the toolset.
- Fixed a scaling issue for Wings/Tails in the toolset.
- Reprocessed a number of DDS textures to fix some graphical corruption issues on newer Nvidia cards (with the latest drivers).
- Fixed incorrect portrait on Rope placeable.
- Slight change to Script profiling to not list scripts that don't exist.
erstellt am 23.02.2008 um 19:09 Uhr von Avantenor
Es gibt eine weitere Ausgabe des 1.69-Betapatches. Wieder einmal enthält er viele Fixes und fügt einige neue Scripting-Möglichkeiten hinzu. Der Patch geht wie gewohnt nur mit der englischen Ausgabe des Spiels und muss über eine saubere v1.68 installiert werden.
Download Patch 1.60 Beta 6
Changelog Patch 1.69 Beta 6
erstellt am 03.02.2008 um 21:52 Uhr von Avantenor
Weitere Fixes, keine neuen Inhalte in der nunmehr fünften Version des Beta-Patches 1.69. Ein Releasedatum für den finalen Patch ist noch nicht bekannt.
Beta patch specific fixes made since Beta 4
-----------------------------------------------------------------------
- Fixes to horse related scripts.
- Fixed portable encampment script x3_it_camp.nss, so that it only fires when the item is activated.
- Fixed toolset crash when shutting down toolset, or switching between modules.
- Fixed issue in the "City Interior 2" tileset that could cause the toolset/game to crash.
- Newly created modules will now have the OnClientEnter script set to "x3_mod_def_enter" by default.
- Removed extra broken ruby template from Toolset palette.
- Fixed broken portrait references in Appearance.2da for Halaster, Satyr Archer, Satry Warrior and the "Witch King, Disguised".
- Many tileset fixes.
- Many spelling/typo fixes to the offical campaign.
- Fixed issue with some flag/tree placeables moving after being placed down in the toolset.
- Fixed game hang caused by Wizards having more than 255 spells known in their spell book.
erstellt am 28.01.2008 um 19:49 Uhr von Avantenor
Langsam gehen auch mir die Ideen für den Newstext aus, daher kurz und knapp: Beta 4 besteht v.a. aus Fehlerkorrekturen, keine neuen Inhalte. Prozedur ist wie bei den vorherigen Beta-Patches auch: Nur für englische Versionen, nur für saubere 1.68-Versionen. Wer also einen alten Beta-Patch benutzt, muss downgraden. Alles andere steht im verlinkten Thread.
Thread @ Offizielles Forum
Changelog @ Offizielles Forum
Interessanterweise hat Brian Chung an anderer Stelle jedoch die Möglichkeit auf einen weiteren Patch (1.70) offen gehalten. Ist natürlich alles nicht sicher und mehr vage als konkret. Aber zumindest scheint er noch genug Ideen zu haben, was man in diesen Patch einbauen könnte. Wer mehr wissen möchte, folge dem Link.
Post @ Offizielles Forum
erstellt am 20.01.2008 um 01:12 Uhr von Avantenor
Die nächste Version des Beta-Patches 1.69 ist diesmal um zusätzlichen Content aus dem Premiummodul Wyvern Crown of Cormyr ergänzt, u.a. auch die Horse Scripts. Dadurch hat das Teil inzwischen einen Umfang von stolzen 398 MB erreicht.
Der Betapatch ist wieder nur für die englische NWN-Version, wer eine frühere Version des Betapatches installiert hat, muss zuvor auf 1.68 zurückpatchen.
Info @ Offizielles Forum
Download @ BioWare
Beta patch specific fixes made since Beta 2
- Added scripting support for horses.
- Fixed issue with mus_wc_ruralguitar.bmu exceeding the 16 character filename limit and not playing.
- Fixed issue with Item Weights being wrong for extremely heavy items (such as the Tower Shield).
- Added new FOOTSTEP_TYPE_HORSE constant to nwscript.nss
- Colorized some cloaks that were missed in the official campaigns.
- Fixed issue with broken unknown item property (unknown/cursed).
- Added missing ITEM_PROPERTY_MATERIAL/QUALITY/UNKNOWN constants to nwscript.nss
- Added Portable Encampment item from Infinite Dungeons.
- Added missing PLAYER_TOOL_# feats to cls_feat_*.2da files (the feats should show up on the radial menu now when granted).
- Updated SurfaceMat.2da with TNO falling rock material for cliff bridges and added missing vfx for falling rocks.
- Fixed broken "Minotaur, Zor" sound set (soundset.2da).
- Fixed issue with clubs not playing the hit sound against creatures wearing medium armor (weaponsounds.2da).
- Fixed icon for "Ethereal Visage" scrolls (iprp_spells.2da).
- Many tileset fixes.
- Added new renderaabb and rendertilepathnodes DebugMode console commands to aid with building tilesets.
- Screenshots are now prefixed with the module name (set in the Module properties in the toolset) rather than "NWN". Screenshots are also now placed in the screenshots subdirectory.
- Fixed incorrect alignment on Duergar Clerics.
- Fixed incorrect sound sets on Duergar Priestess.
- Added new nwnplayer.ini file setting to obtain script profiling data in the log file (defaults to off). Enabling this will degrade game performance. It should only be used to determine which scripts you need to optimize to improve the performance of your module.
[Script Options]
Enable Profiling=1
- Added new nwnplayer.ini file setting to log each script as it executes (defaults to off). Enabling this will degrade game performance. It should only be used for script debugging purposes (i.e. when you have a bad script that causes your module to lock up, checking the log file will let you know the last script that executed).
[Script Options]
Enable Logging=1
- Added missing "Rubble, Large" placeable from Infinite Dungeons to the toolset palette.
- Changed the name of the Infinite Dungeons music to not be labeled as battle music (as it appears in the day/night menus not the battle menu).
- Changed "Black Blade of Disaster" feats from "Longsword" to "Greatsword" (as that's what it is).
- Fixed the alignment on some of the Slaadi in the toolset palette.
- Evards Black Tentacles now applies the damage per tentacle, rather than all tentacle damage being applied at one (nw_s0_evardsa.nss and nw_s0_evardsc.ncs).

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